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                  DRESDEN
          Battlefield Scene

🎬 Project Title: Dresden – Battlefield Scene

Role: Sound Designer / Re-Recording Mixer
Tools Used: Pro Tools, Compression, EQ, Reverb

🛠️ Project Overview

For the film Dresden, I created the complete audio landscape for an intense battlefield scene, delivering a cinematic sound experience that immerses the viewer in the chaos of war. This included custom Foley, layered sound effects, immersive background ambiences, emotionally driven music, and detailed automation to craft a realistic and impactful soundscape.

🎧 My Sound Design Process

1. Foley Recording

Captured detailed Foley to match on-screen soldier movements and gear interactions:

  • Footsteps on dirt, rubble, and uneven terrain

  • Military uniform cloth movement and tactical gear shifts

  • Weapon handling, reloading, and impacts

  • Recorded and edited in Pro Tools using precision cuts and EQ

2. Sound Effects Design

Designed high-impact sounds to enhance battlefield realism:

  • Layered gunfire, mortars, artillery, debris, and explosions

  • Designed doppler effects for bullet whizzes and overhead flybys

  • Used saturation, pitch-shifting, and multiband compression for intensity

  • Created depth using subtle environmental tonal layers and impact tails

3. Ambience & Backgrounds

Developed an immersive 360° battlefield environment:

  • Backgrounds included distant combat, shouting, sirens, and low drones

  • Automated spatial movement of elements to match on-screen action

  • Used reverb and delay sends for realism and atmosphere

4. Music Integration

synced music to support pacing and emotion:

·       Used orchestral and electronic elements to mirror tension and escalation

·       Carefully balanced music with SFX and dialogue

🎚️ Mixing, Automation & Final Output

  • Employed Write, Touch, Latch, and Touch/Latch automation modes for real-time mixing

  • Automated volume, panning, plugin parameters, and FX sends to create dynamic motion

  • Grouped elements into submixes: gunfire, vehicles, explosions, etc.

  • Created Dialogue, Music, and Effects (DME) stems, a full Printmaster, and an M&E mix for international use

  • Mixed to ensure emotional clarity while maintaining the chaos and intensity of war

📦 Deliverables

  • Final stereo mix and D/M/E stems

  • Printmaster for theatrical delivery

  • M&E version (Music & Effects) for foreign-language dubbing

  • Organized Pro Tools session with labeled tracks and routing

🎯 Outcome

Dresden was a powerful opportunity to showcase my ability to combine storytelling with technical audio skills. The battlefield scene required precision, emotion, and realism — and through automation, detailed sound design, and immersive mixing, I helped bring that vision to life.

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